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譯文(字數 1699): 網絡游戲的演變發展 網絡游戲和現實生活中之間的模糊邊界已成為一個重要的全球現象。在線和視頻游戲正在迅速發生變化的文化,被稱作創造“人造世界”(卡斯特羅,2005)。一個獨特的文化是圍繞著中國的網絡游戲世界。對于大多數中國互聯網用戶,網絡游戲這是被認為是對美國的嬰兒潮相當于電視,已成為主要形式和流行文化消遣和娛樂(弗蘭納里,2003年)。由中國互聯網絡信息的調查中心在2006年表示品所取的價值傾向。這里的描述不但包括外在形態,內在機制的描述,也包括預測,試驗和解釋實際現象等內容。………………
外文原文(字符數 5139): 外文出處:Department of Cultural and Creative /British Broadcasting Corporation. London.United Kingdom The blurring boundary between online games and real life has become an important global phenomenon. Online and video games are rapidly changing cultures and are creating “Synthetic Worlds” (Castronova, 2005). A unique culture has evolved around China’s online gaming world. For most Chinese internet users, online game, which is considered to be the equivalent of the TV for American baby boomers, has become the dominant and popular form of cultural pastime and entertainment (BeijingReview,2003; Flannery, 2003). A survey conducted by the China Internet Network Information Center in 2006 indicated that over 120 million Chinese played at least one online game. The survey found that Chinese gamers spent 7.3 hours per week on the verage and 21 percent of them played more than 10 hours a week (Shanghai Daily, 2008). ……………… |